Modeler is an independ 3D editor that has a control on objects
you create and output files format. It is aimed to make the
edition of 3D meshes for the games simpler and faster. It is
achieved by adding a plugin for the file format you want to
import and/or export. You do not need to wait until someone
writes an editor for the game you want. All is necessary
is the plugin and you can simply edit the 3D mesh, change textures
and so on.
Modeler gives you a brunch of common functions,
like Move, Rotate, Delete and others. And, of cause, it has an
advanced edit- and create- functions, that makes a creation
process much simpler and faster. Also Modeler is very good
when working or creating a low-polygon-count objects (that
all 3D games uses) and that feature distinguish it from other
advanced editor like 3DSMax, that creates a realistic, but too
detailed meshes. Only low-polygon-count meshes rendered by Direct
3D with a high speed (frame rate). And you should remember it when you create
a detailed meshes in Modeler.
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