The 3D View is the bottom-right view by default. When you start the program
the view is disabled and has a white background. It will
automatically activate when any 3D mesh will appear in the scene.
Create a selftest object of Z letter by pressing CTRL-SHIFT-Z:
the 3D View have been activated.
Of cause you need to navigate
this view: changing of viewpoint and direction. All the navigation
in 3D view is performed by the mouse with left or right mouse button holded
down and (if neccessary) holding the CTRL or SHIFT hey. Here the
full description of possible navigations:
Navigation |
How to perform it |
Changing the eyepoint position
|
Click the left mouse button in the view and hold it. By moving the mouse
left or right you will rotate the eyepoint in horizontal plane.
By moving the mouse up adn down you will
rotate the eyepoint in vertical plane.
|
Changing the target point of the viewer.
|
Click the left mouse button in the view and hold it and
the SHIFT key move the mouse slowly. By moving it
left, right, up or down you will turn the target point into
according direction.
|
Zooming IN and OUT.
|
Click the right mouse button in the view and hold it.
By moving he mouse up or down you will Zoom IN and OUT.
|
Changing the FOV (or perspective).
|
To change the perspective
click the right mouse button in the view and hold it.
By moving the mouse up or down you will increase and decrease
the perspective.
|
Rolling the camera.
|
Click the right
mouse button in the view and hold it.
By moving he mouse left or right you will lean (or roll)
camera left or right.
|
Moving the camera along the view direction forward and
backward.
|
Click in the view
and press the UP or DOWN arrow keys to move the viewer
forward or backward.
|
Turning the view direction left or right.
|
Click in the view
and press the LEFT or RIGHT arrow keys to turn the
view direction left or right.
|
There are three edit views
where you can edit the objects of the scene. They are: front, side and top views.
You can edit the mesh in one view only
at the time. This view is called active and drawed with the blue
boundary rectangle, like on the image:
The active view on the image is Front
view. The active view has also a dark color of title
while inactive view hasn't any boundary rectangle and light color
of title.
Note also, that there is a
small rectangle with line in the active view in the upper-left corner.
This is a pointer to the (0,0,0) point. The point where the darkest
grid lines are crossed. Also with a right mouse button click on this rectangle
you can adjust this view.
To switch active view you can
click in the view you want to activate or use F6, SHIFT+F6 keys
to consequentally switch the active view. Note that 3D View hasn't
neither title nor boundary.
The navigaion in the views is provided
by Views toolbar with the following tools: Zoom, Pan and Fit:
The Zoom tool zooms view IN and OUT.
To ZoomIN hold SHIFT while pressing the left mouse button, to ZoomOUT -
hold CTRL. You can also hold left mouse butoon and drag the rectangle to
be zoomed. Also you can use + and - keys for Zooming.
The Pan tool scrolls the active view.
You can simply hold left mouse button and drag to scroll the view.
Also you can scroll the view by pressing the arrow keys, but some
modificators can override it like Move modificator does.
The Fit tool fits into the view the
active object (or All the scene if you hold down the SHIFT key).
Another thing that edit views
support is loading of a background images. To load the background image
activate the view and right-click on the rectangle in the upper-left corner of
the view. Then choose Load Image... and select the file.
Modeler supports loading of 256
colors bitmap images. Also the image is placed in the center of the view
an its' position and scale can not be changed. The scale factor is 128
pixels per 1.0 Modeler unit.
To unload the image you can choose
UnLoad Image in the same pop-up menu.