Zanoza Modeler (ZModeler) was developed as an independent 3D editor, that makes
possible creation of custom add-on objects to Direct3D based games. In the begining
it was adapted for Need for Speed 4, but later became much more independent.
Well, the 3DSMax is an universal 3D modeling software, but since it's aimed to
another class of objects (high-detailed) you might get a lot of difficulties when
lunching you add-on object in the game. More over, 3DSMax seems to be unadapted for
low-polygon type of modeling. Direct3D has another approach to shading. In D3D the vertex has normal, but not the polygon. Thus, when the normals of the vertices are non-parallel, the polygon appears smoothly shaded. That's simulates smooth surfaces. But this doesn't mean D3D polygons are always smooth-shaded and D3D can't render sharp edges. As you might expect, it's also possible. To achieve this you can create double vertices, so the polygons don't share verticies; and since the vertices are double, the normals can be adjusted for each vertex separetly, so they are parallel across the polygon. In ZModeler the polygons have UV mapping, but not vertices. Thus you can assign any mapping to neighbour polygons and this texture might (if desired) not match on the edge. |