Table of contents

       Start with opening the LAST FILE (some faces are hidden).
       When creating cars' front, place the axis center near the front part of the car:

       When you will create faces for front part, leave the area of headlights without polygons. Crating in front view will end up with something like this:

       Remember: we create cars' half, so the faces should not go farther to the right than the red line:

       When creating front bumper, make sure to model the it's shape as shown below:

       What you have to notice here is that the bumper has a well (gap pushed into the body) in the bumper. To create such a well in ZModeler, you:

  • Create the mesh with a hole for the well:

  • Place axis center at the "bottom of the well" (where the average depth of the well is):

  • Using a Create\Faces\Strip tool create the following sequence:

    notice, that all odd vertices are "existen" and all even vertices are new. This way you create the template of the well.
  • Fill with faces the inner side of the well (connecting even vertices: 8-10-6-12-4-14-2)
  • Move even vertices in Depth-axis to adjust the depth of the well. It should be almost the same along the whole well:

  • Make the well better by matching on the front view vertices: 1 with 2, 3-4, 5-6 and so on. To make it more accurate, use the vertex snapper (in 2D, and No-Depth modes):

    Use it in front view and switch vertex snapper off after moving vertices!

           Then create a headlight as shown below (red):
    and the front of the car is ready.
           The car with front part is in THIS FILE.

           Absolutely the same way you create the rear part:

           What you have to notice is that the taillight is modeled with it's own polygons, like it was done with headlight. As fore some details - they are missed; for the instance the well for license plate is missing. You can see that luggage-hood was modeled as well, since it was easy to do in back view with rear.bmp as background.
           This file is HERE.


  • Table of contents