This step covers the following set of tools: ALL THESE TOOLS are in Menu Bar. The first tool (Create\Surface\Flat) creates planar grid-object that will be used as a basis. To create Flat surface you choose this tool in Menu Bar and in the view click and drag a rectangle. After you release mouse button a dialog box will appear, where you type objects' name, Horizontal and vertical steps: The flat surface was created in the front view and appeared in other views WHERE THE AXIS CENTER WAS (green lines): The second tools (Create\Faces\) creates faces one by one. There are three tools in this branch: Single, Strip and Fan. These tools represent different types of creating faces: The last two types (Strip and Fan) creates sequence, until you press CTRL and left-click. Thus you have to hold down CTRL key and click to stop creation. Here are an examples of Strip and Fan tools: What is worth been noticed is that when you activates the vertex (vertex and neighbour faces are highlighted) and click - THIS vertex will be used. (Strip example: step #2; Fan example: step #1, #2, #4). If you click without activating any vertex - the new vertex is added. (Strip example: step #1, #3, #4; Fan example: step #3). The third tool (Modify\Reorient\) will be used in two ways: As you might know, only one side of polygon is visible. And when you create faces with Create\Faces\... tools the new faces might be invisible, since they "look to another side". These faces are called improperly-oriented. To change visible side of face you need to 1) switch object to faces level, 2) choose tool Modify\Reorient and 3)Apply this tool to these faces. NOTE!!! When I write "(apply tool)" to "(something)" or "(tool-name) (something)" you can either: For the instance: Reorient on Edges level has some restrictions: - SELected Mode should be switched OFF. - MULtiple Mode should be switched OFF. These two restrictions can be written in other words: Reorient tool can be applied to ONE and ONLY ONE edge at a time. The same restrictions are for Modify\Break on Edges level. Reorient on Edges level changes direction of the edge inside quad to opposite: The quad can have ANY form, but it should be quad: The fourth tool (Modify\Break\) will also be used in two ways: Break on Edges level inserts the vertex in the edge. Again: the same restriction: can be applied to one edge at a time only. After inserting the vertex, it updates the faces: On the instance of non-planar object it can take the following effect: Break on Faces level inserts the vertex in the face. If desired, it can be applied to multiple faces at a time (the vertices will be inserted in the center of the faces). The fifth tool (Modify\Delete\) deletes the elements. It can delete everything from vertices, to whole object! NOTE, that this tool doesn't ask for confirmation - it simply deletes. This tool can be applied to any element and to any quantity of elements (SELected and MULtiple Modes are supported).
NOTE: ZModeler's hotkeys assignment is available via ZPlugsCtrl plugin and
might be unavailable after installing localization files. If you use a localization
files for ZModeler, you can manually assign hotkeys follows instructions in Help file.
Standard (ZModeler's) Hotkeys are the following:
ZPlugsCtrl Hotkeys are the following: - Used through all the process of cars' creation. It's strongly recommended to know most of them!!!
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