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       This step uses only one tool:

  • Modify\Move - to move object and then it's vertices. It is used to optimize vertices location and, of cause, to extrude.
           THIS FILE is what you start from.
           First of all, choose move tool and move object in front horizontally ([H] axis modify) view a bit left, that it's just on the left of cars' body (according to blueprint):

           Now switch to side view. This step is mostly uses side view. Since in Front view we have an image of cars' front (not rear), we shell extrude vertices of front part first. Switch object to vertices level, select rear part of vertices (rear door and all vertices that on the left of this door) and hide them:

           Zoom the front view to fit the object (fully visible). That helps a lot, since while extruding vertices using the side view, you actuallu look to front view to see how the vertex moves.
           Well, make sure you are not in SELected mode, [D] depth axis modify button is pressed and Move tool is selected.
           Extruding goes the following way:
  • Click on the vertex, drag mouse up or down and look to the front view how the vertex moves until it matches it's original position.
    ...then you repeat the same with other vertices.
           For the instance (click and drag in the side view (the right image) and look at the front view (left image).

           And THAT is what you do with vertices: one by one:

           In ZModeler it looks like this:

           Then do the same with all vertices from front part. Always verify in 3DView what is going on. If you have done everything right, you will get something like that:

           Then unhide all vertices and hide the vertices that just have been extruding.
           In front view, right-click in upper-left corner and choose Background\Image\Load Image In Textures browser load Rear.bmp by pressing Add... button. Then hit OK and rear.bmp is the background image of the front view.
           Use the same technique to extrude the rear part of cars' side:

           THIS FILE is what you get as a result of rough extruding. Now you should tune this extruding. For that cpin the camera (3D View) around to see the mesh from different angles. Then fine-tune extruding until the mesh is shapy enough:

           More precise tuning is the aim of the next step.


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