Tools in your hands
You have learned basic concept and terms of ZModeler, know what 3D objects are made of and how to control object on certain editing levels. Selected mode, axes modes and pivot helper are also the terms you are familiar with. With all this stuff under your belt, you are ready to dive into ZModeler's commands and tools. We'll start with the most important and widely used Commands Bar. All commands are in different "drawers" labeled "Create...", "Display...", "Modify...", "Select..." and "Surface...".
Now it's a time to fill your luggage of ZModeler knowledge with lots of useful tools. You will learn how to create meshes from scratch, create polygons, and adjust shape.