Native type overview

Beside standard C++ types and Windows-specific types, programming for ZModeler involves using of ZModeler native types. This have been required to make ZModeler SDK mostly independ part and avoid using of different techniques. For example, ZModeler's native string is defined as class ZString and progammers that used char*, CString, std::string and other types have to use supplied native types when dealing with ZModeler SDK.

Native types:
ZRESULT Return-value of interface methods. Very similar to Windows HRESULT.
ZAngle Native angular-data type.
ZBlackBox Flexible arguments container to pass into routines. Can store several arguments of different types: from BYTE upto interfaces.
ZBoundary Native boundary object type.
ZColor Color representation type. Includes color management routines and operators.
ZEntityBase Base type for visual scene elements.
ZLine 2D on-screen line segment type. Line is presented with a base point and directional target vector.
ZLine3D 3D line (segment, ray, line) type. Line is presented with start and end-points (in case of ray or infinite line endpoint just indicates a direction).
ZMatrix Four by four matrix.
ZPlane Plane in 3D space.
ZPoint 2D on-screen point type.
ZPoint2D 2D floating-point type.
ZPoint3D Point in 3D-space with floating-point coordinates type.
ZPoly Polygon base class.
ZPolyBuf Polygon buffer class.
ZQuatern 4D vector or axis-angle rotation Quaternion.
ZRect On-screen rectangular area type.
ZString String data type with internal dynamic buffer and wide character support.
ZVector Vector in 3D-space.
ZVertex Vertex prototype class.
ZVertexBuf Vertex buffer class.
See Also:
References overview