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TDU2 Example
ZModeler v107 SDK
ZModeler2 SDK


One million visits hit. 12.Sep.05


      I've set up page hit counter in 1999 for my first site and never used to reset it. Plus, I was a bit lazy to set new counter for ZModeler2 site, so old was used. As you can see, one million of visits have been hit recently.
      Nevermind, I've another news: an Emergency-3 .v3o filter have been made. You can use set of example files to view how objects should be created and placed.

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Posted by: Oleg

Advanced Lessons: UVMapping 8.Sep.05


      Writing advanced lessons for ZModeler2 takes a really long time and effort. To keep you updated I've decided to make these lessons available already. Currently only Lesson #1 is available, but it contains lots of material. Among splines, surfaces and manipulators, it contains big chapter on UV-Mapping of BMW from Basics Lessons.

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Posted by: Oleg

ZModeler2 lessons: Updated. 22.Aug.05


      Since there are no any guides for ZModeler2 and there are lots of users trying to figure things out by clicking here and there in the program, I've decided to write some lessons for beginners. If you haven't been working with ZModeler 1 series, these lessons are exactly what you should start with. Go to Docs page and grab a copy of lessons in archive or view them online.

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Posted by: Oleg

Flat Shading added 16.Aug.05


      While writing ZModeler2 basics lessons I came across to some missing features. Most of them have been found and implemented at the time of writing. But Flat Shading support wasn't one of them. It have been in my TODO-list for a very long time. There are some major differences between ZModele1 and ZModeler2, so this mode can not be made viewport-based. This can only be set on per-object level. Here a screenshot how to switch it on/off:

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Posted by: Oleg

GTA: Prelit meshes support added 28.Jul.05


      I've added a prelit vertices support in GTA filter. Now it can export day and night prelit colors. Also, I've implemented prelit colors calculation tool, so you don't need to paint vertices manually. Below is an example of prelit-computed shading on mesh. This have been calculated with two direct lights in scene:
click to view full image

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Posted by: Oleg

GTA: San Andreas .DFF filter in ZModeler 2.0.4 19.Jul.05


      ZModeler v2.0.4 have been released. It includes GTA:San Andreas DFF filter and a dozen of required updates in other modules (that leaded to version number increase). Example of imported vehicles, bike, boat and helicopter are available for download too, so you can refer these files as a guide.
      Please refer to discussion thread for details on how to use this filter.

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Posted by: Oleg

MotoGranPri2 filter 6.Jul.05


      I've finished the work on MotoGranPri2 .mesh filter (is available via AutoUpdater). Since I don't have the game, you can test the filter and help to tune/fix it, if it doesn't work or work improperly. Refer discussion thread if you have any questions/comments.
      Now I'll buy GTA:SA asap and will work on the filter from the moment.

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Posted by: Oleg

On Vacation 17.Jun.05


      Yup, I'm about to have a small 10-days rest on the sea. Will come back on June'30th and will surely start working on GTA:SanAndreas from that moment.

Posted by: Oleg

Development notes 14.May.05



      Have been working on a support of soft-skin meshes blending recently. Creation of skeletion, vertex weight painting and preview of morphed mesh was the aim. This opens the road to characters creation and the first, I assume, will be FlatOut ragdoll support. PSM filter will also get an update and driver animation will be added.

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Posted by: Oleg

Registrations now available 14.Apr.05


      Registrations of ZModeler2 are now available. All major credit cards are accepted; order by phone, by fax, and even using PayPal. Use register link on the left to get more details.

Posted by: Oleg

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